with and through smart devices
The DICA platform displays human-centred research on interaction and participation in emerging socio-digital systems. The examples interconnect various research frameworks for studying end user oriented interactive media technologies (like information visualisation, mobile sensing devices, multi-touch displays…), their design, and the impact they have on learning, developing and (inter)acting within communities. The research teams are collaborating with highly engaged academics, researchers, designers and students from different socio-cultural backgrounds and across a broad range of disciplines.
The conceptual work addresses subjects such as
- designing and creating multimedia spaces as interdisciplinary and multimodal articulations of/and interactive environments for development and learning
- investigating enacted forms of knowing, reasoning, imagining, speaking, playing within socio-digital ecosystems by comprehensive process-tracking research methods
- creating interactive learning applications and multi-learn environments allowing for experiencing and integrating new social, cognitive, emotional, aesthetic and physical learning experiences beyond generally acknowledged boundaries (e.g., conventional & innovative, virtual & physical, augmented reality, transmedial identities etc.)
- studying digital tracking, assessment, and conviviality building tools with an emphasis on activities such as self-regulated monitoring of own or joint acting, peer-to-peer learning/feedback, community building and trust
- promoting a participatory culture for all individuals living within the sociocultural context of Luxembourg, i.e. participation in digital networks is “a right as well as a condition for sustainable personal, social and economic prosperity” (“e-inclusion” initiative of the European Commission).
Examples of research
- sciPADS – Creative Inquiry with iPADs and cloud learnig in elementary science
The SCIPADS project racks the students’ science learning activities during a complete two-year learning cycle and enlarges the existing Codi-Scile-A database with reliable data about their specific ways of “doing science”. The ICT focus scrutinizes the beneficial effects of portable computing devices, cloud-based services and knowledge sharing platforms on progressive forms of inquiry and computer-supported collaborative knowledge construction. Further, it investigates to what extent technologies are stimulating children to be creative and transform the culturally pre-given information into new knowledge artefacts. These creative processes take place through apparent (“at hand”) and emergent (“developed”) discourse-in-interaction practices, features and formats with regard to the students’ repertoires from outside and inside school. Regarding our prior research findings, the multilingual, -media and -modal quality of these processes are of specific interest in terms of a) “doing science” and b) learning as such.
Research project at the Interdisciplinary Centre for Security, Reliability and Trust of the University of Luxembourg (2012-2015)
Gilberto Cardoso, Nathalie Hack, Charles Max, Gaby Müller, Jun-Yu Song
- LOUPE – achieving long distance child-parent communications
The project is creating a system that helps divided families to communicate over long distances over Internet and support grandparents and parents in communicating with their children/grandchildren/great grandchildren enhancing language development based on the principle of task-based learning and meaningful play. The system is designed to improve communication across generations and over a distance, and to support parents and grandparents in fostering the language and literacy development of the children. The inbuilt pedagogically valuable applications encourage active child participation, combining a principle of shared screen and video conferencing technology.
PhD project at the University of Luxembourg (2012-2018)
- RobotTEC – Robotics for Kids
The project is exploring the ways, how 11 – 12 year old students design and program real robots with the LEGO MINDSTORMS Robotics Invention System that move, act, and think on their own. Students have to move their robot on a circuit by composing a program on their laptop using the simple yet powerful RCX Code programming language. Next, they download their program to the RCX using the special infrared transmitter. The robot will now interact with the given environment (circuit), fully autonomous from the computer, using sensors to take input from the environment, to process data, and to signal output motors to turn on and off. The research records and analyses data about student teams’ efforts to move their robot around the circuit.
Research project at the Interdisciplinary Centre for Security, Reliability and Trust of the University of Luxembourg (2012-ongoing)
Viktoria Boretska, Gilberto Cardoso, Cristina Gomes, Harmony Marschal, Charles Max, Hagen Schubert, Julie Zorn
- Multimodal knowledge building processes through interactive media in a multicultural scientific community: Analysis, Conception and Development of a Multimodal Version of a Scientific Journal
Le projet de recherche a pour objectif la compréhension d’un mode de pensée tel qu’il émerge de l’interaction entre d’un côté un mode de communication intégrant la multimodalité, et de l’autre les nouveaux moyens de communication. Plus précisément, il se propose d’analyser les processus de production et de publication de recherches scientifiques par l’intermédiaire d’une expérimentation au long cours. Cette expérimentation consiste à créer graduellement, par le biais d’une approche participative, une revue scientifique multimodale et multilingue et à en documenter parallèlement le processus de création. Notre thèse est la suivante : pour une bonne part, la composition et la transmission des textes scientifiques reposent encore sur le transfert et la transposition en ligne des contraintes et des limites provenant d’un monde centré sur l’imprimerie.
PhD project at the University of Luxembourg (2010-2014)