Learning 2.0

Leonardo Summer School 2010

General schedule of the Summer school


Workshop A: Parlez-vous English hei zu Luxemburg?

Analyse von Mehrsprachigkeit, Praktiken, Effekten


  • Languages in use …
  • Unfocused language acquisition
  • Multilingual processing
  • Multilingual competence & testing (the “more” you know)
  • Language “death” & language maintenace (l’archéologie du language)
  • Multimodal/multilingual language learning (sign languages, (subversive) subtitling)
  • Multilingual information processing/terminology databases

B. Web 2.0 – Wer spricht/schreibt, wer nutzt’s, wer “lernt” damit, wo, wie und wann?

(Sprachen)Lernen mit “Social Media”, Erfahrungen, Einschätzungen, Perspektiven


  • Information structuring
  • Ownership of media
  • Media democracy, exclusion and participation
  • Table, grids, networks
  • Acceptance of media and generational gaps
  • Learning processes, enhancement and obstacles
  • Videogaming and learning
  • Language(s) – natural & artifical & multimodal
  • Media embodiment
  • Authorship

Mise en relation des deux workshops

  • Critical reflection, assessment of situation
  • Focus questions of interest (with media & expert support), rate feasibility of inquiry
  • Grid of inquiry  (definition of groups, categories, focus, ethical standards of research, risks)
  • Definition of expert-consortium (you!), interviewing and recording
  • Assess recordings for
    • a) media footage (scientific blogging) and
    • b) focused analysis
    • c) “blind spots”
  • Inquiry report, perspectives for further research (and researchers)


Online – Bibliography:

Becta (2009). Evidence on the impact of technology on learning and educational outcomes. Online document retrieved from http://partners.becta.org.uk/…/research/impact_of_technology_on_outcomes_jul09. Doc (May 24, 2010)

Becta (2010). Harnessing Technology School Survey. Online document retrieved from http://research.becta.org.uk/index.php?section=rh&catcode=_re_os_02&rid=17829 (May 22, 2010)

Buckingham,D. (2005).“The Media Literacy of Children and Young People: A Review of the Literature.” London: Centre for the Study of Children Youth and Media Institute of Education, University of London. Online document retrieved from http://www.ofcom.org.uk/advice/media_literacy/medlitpub/medlitpubrss/ml_children.pdf (February 12, 2010).

European Commission (2006): Benchmarking Access and Use of ICT in European Schools – Final Report from Head Teacher and Classroom Teacher Surveys in 27 European Countries. Retrieved from: http://ec.europa.eu/information_society/eeurope/i2010/docs/studies/final_report_3.pdf (February 10, 2010)

European Commission (website): Europe’s information society. e-Inclusion: Be Part of It! Retrieved from http://ec.europa.eu/information_society/activities/einclusion/bepartofit/index_en.htm (February 18, 2010).

European Commission (website): Europe’s information society. June 2006 – Riga Ministerial Conference – “ICT for an Inclusive Society”. Retrieved from http://ec.europa.eu/information_society/activities/einclusion/events/riga_2006/index_en.htm (February 18, 2010).

Futsaeter, A.K. (2010). New media trends and use of SNS in Norway. Online document retrieved from: http://www.intermedia.uio.no/display/Im2/Mediatized+stories (May 29, 2010)

Jenkins, H., Puroshotma, R., Clinton, K., Weigel, M., & Robison, A.J. (2006). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, Online document available at http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf Retrieved on February 2, 2010.

Le portail des statistiques du Luxembourg. (n.d.). Société de l’information. Online document retrieved from http://www.statistiques.public.lu/stat/ReportFolders/ReportFolder.aspx?IF_Language=fra&MainTheme=4&FldrName=9 (May, 15, 2010)

Nardi, B., Harris, J. (2006). Collaborative play in World of Warcraft. Proceedings of the Conference on Computer-supported Cooperative Work. Online document retrieved from http://www.darrouzet-nardi.net/bonnie/ (September 2009)

OECD (website). Definition and Selection of Competencies (DeSeCo-project). Retrieved at: http://www.oecd.org/document/17/0,3343,en_2649_39263238_2669073_1_1_1_1,00.html

OECD (2007). Participative web and user-created content: Web 2.0, wikis, and social networking. OECD Publishing: Centre for Educational Research and Innovation.

OECD (2008). Innovating to Learn, Learning to Innovate. OECD Publishing: Centre for Educational Research and Innovation.

Valentine, G., Marsh, J., Pattie, C., and BMRB (2005). Children and young people’s home use of ICT for educational purposes: The impact of attainment at Key Stages 1-4. Research Report No. 672, University of Leeds. Online document retrieved from www.dcsf.gov.uk/research/data/uploadfiles/rr672.pdf (February, 24, 2010)

Wastiau, P., Kearney, K. &Van den Berghe, W. (2009). How are digital games used in schools? Complete results of the study. Final report. European Schoolnet; Brussels, Belgium. http://games.eun.org/upload/gis-full_report_en.pdf

Language and social media: 6 key dialogues (Bibliography)











TV document – ZDF Reportage: 37,5 °


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